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FEIST Torrent

  • chodellichanleper
  • Sep 12, 2019
  • 6 min read




















































About This Game A desperate, savage survival experience full of stunning visuals, dynamic creatures, and a haunting soundtrack. Follow strange beasts through lonely forests, hazardous mountains, dark caves, and glowing swamps. Watch out for dangerous creatures that react to your movements and decisions, and cleverly concealed traps that will test your ability to survive. Over six years in the making, FEIST is a gorgeous hand-made adventure unlike anything else, with a cinematic presentation reminiscent of The Dark Crystal or Hedgehog in the Fog, and a tense original soundtrack by Tomek Kolczynski. 7aa9394dea Title: FEISTGenre: Action, IndieDeveloper:Bits & BeastsPublisher:FinjiRelease Date: 23 Jul, 2015 FEIST Torrent This game is a great example of how a game can have a great look, good controls, smart AI, nice sound, an interesting idea, and how despite all that, still be a broken mess. Let me break down the gameplay. Run right, die, try again, die, try again, die, and repeat this about a dozen times until you get to the next section. The game is almost entirely trial and error gameplay where no amount of skill or understanding will get you through a level; the only way to get through is to try over and over until you eventually make it through. The mechanics are simply unfair and you will find yourself stunlocked in a corner until you die more times than you can count. The puzzles are basic at best, and there is very little variety in gameplay. You have no idfea how much health you have, how much health enemies have, how much damage you deal, or how much damage they deal. It makes for a game that is blindingly frustrating with no sense of accomplishment after you beat a boss by spamming them in a corner. Honestly, the game is pretty, and I want to like it, but it's a broken game that is more annoying than it is pretty, unfortunately.. I've been playing a lot of video games lately. In the last week or so, in addition to Feist, I completed both Out There Somewhere and No Time To Explain. Feist and both those titles don't have a ton in common, but one thing they do share is in bringing you plenty of frustration through trial & error gameplay. It's in that trial and error where Feist falls short of being noteworthy.When I got past a difficult moment in either Out There Somewhere or No Time To Explain, I felt a true sense of accomplishment. Haha, game. I got the best of you! When I got through a rough spot in Feist, half the time I felt like I'd gotten lucky, and when I completed the game, I felt like I had stumbled across the finish line. Even though I consider both Out There Somewhere and No Time To Explain to be far more difficult than Feist, I gracefully glided across their finish lines thanks to being smartly taught how to compete. Feist was just a snoozefest for the first 15-20%, and then BAM the difficulty just smacks the s*** out of you. No natural progression. A huge difficulty spike followed mostly by somewhat clumsy, try-your-luck gameplay. I can't think of a truly great video game that does any of that.A few pros: Feist ran perfectly fine. No problems whatsoever on my Windows 10 machine w\/ GTX 1060 6gb + i5-4460.It's controls are responsive.The music is very nice, though ultimately forgettable. I wasn't humming it later on, as is usually the case. It's nice to look at, but the view does get a little repetitive after a while. I also enjoyed the creature designs.Even with all my complaints, I cared enough to actually finish the game.. A lot of the negative reviews in particular are, at their core, simply giving the game a bad rating because "it's too hard." Which is absolutely ridiculous. Not because the game isn't difficult, it is, but that's exactly the point of it. It's supposed to be a challenge and make you more observant. Now that I've cleared up that little rant, here we go...FEIST is a visually and audibly stunning game. From the screenshots and trailer, that goes without needing to be said while the soundtrack I wouldn't think twice about recommedning to purchase as well. Often I hear the that people generally think this game is similar to LIMBO which couldn't be further from the case. LIMBO is much more puzzle-driven while FEIST has a more survival-driven direction. The entire feel of this game is very primal in order to make you feel like you are actually an animal combatting other animals. You use your surroundings, enviornment, and even your own enemies to defeat your other enemies. As previously stated, the game is challenging and doesn't give you a set healthbar and instead you see your current health based on how tattered your creature looks--the more clean your fur is, the more health you have, the more ratty you are, well, you get the idea. And there are constant checkpoints throughout the game, but if you need those defined out for you that's just being lazy. At its core FEIST is a platformer, but at its heart FEIST is a game about survival. So why would you take that away by making everything so simple? You wouldn't.The AI in this game is well designed, particularly the larger boss creatures. They aim not only at you, but at where you are possibly heading. If a creature of a different type is nearby, they will attack it. A key thing to remember is that everything damages everyone. Dodging and having your enemies kill each other off is primitive.If you're looking for a challenging and rewarding game with need for a high combat skill cap, FEIST is a must grab. But if you're more of a casual gamer and want something easier to play, pick this up anyway and learn to play. :^} Or at least buy it for the soundtrack so you can chill.. What I have learned playing Feist thus far: The forest is full of treacherous beasties, but if you manage to seize hold of a dazed giant bumblebee, you can use his backside to fire stingers at the other treacherous beasties. If you find yourself unable to scale some high terrain, find some things hanging from trees which resemble giant, hairy testes, and hurl them at the side of said cliff-face (they're sticky) to help you traverse said terrain. And whatever you do, DON'T anger the gigantic, furry porcupine men...'cause gigantic, furry porcupine men will \u2665\u2665\u2665\u2665 YOU UP. Some even more surprising things which I've learned playing Feist thus far: It is entirely possible for someone to make a game which superficially "looks" a bit like Limbo, and somehow make that game very nearly as GOOD as Limbo without replicating its gameplay too slavishly. You can, for example, add quite a bit of "combat" to said game, whilst still replicating the highly believable physics and logical puzzle-solving of a game like Limbo. Even more amazingly, you can make this new game seem oddly FRESH, in spite of the fact that it owes so much to not only Limbo, but indeed many a 2D, side-scrolling puzzle-platformer before it. And all that's required to pull off this amazing feat is an extraordinary level of talent and an all-too-obvious "labour of love" work ethic evidenced only by the most dedicated of "artists". SO WHY IS THE VAST MAJORITY OF\u2665\u2665\u2665\u2665\u2665\u2665ON STEAM NOWHERE NEAR AS GOOD AS THIS?!? Well, that's a question I simply cannot answer. But by supporting game developers as talented and hard-working as this, maybe we can turn that trend around. My only regret is that I didn't buy the soundtrack at the same time as the game, 'cause it sounds like JOHN \u2665\u2665\u2665\u2665ING CARPENTER...oh man, me and my first-world problems... Verdict: 9.5\/10.. Positive:- The game looks nice.- The physics are good and feel really smooth.Negative:- Challenging fights combined with lots and lots of trial and error "puzzles" means you have to do the fights over and over again, which is really frustrating. - The camera does not follow your character properly when you are moving fast which means that you can often die to enemies or traps that you run into, simply because you couldn't see them. This can also force you to redo a difficult bit you just finished. - Repetetive gameplay. There are not so many types of enemies, but there are lots and lots of them. You get tired really quickly of fighting\/dodging the same guys over and over.. FEIST makes a good first impression. The art style is striking (even if the silhouette style is a bit overdone now) and the animation is fantastic. FEIST is an atmospheric physics based puzzle-platformer that draws you in with clever puzzles, avoiding traps, and pitting forest creatures against one another....and then about halfway through all of that goes out the window and it's replaced with frustration, cheap deaths, and fiddly physics puzzles. I get what FEIST was going for but for such a short game (which speedrunners will probably love) too much of it feels like it's down to chance and I just plain hated a good deal of the later puzzles and levels. The final boss is sort of fun but overall FEIST left me with a sour taste in my mouth.Pick it up if you like games akin to Limbo and Inside and have a tolerance for difficulty with a tinge of unfairness. Skip it if you can't deal with frustration or you want a deep or long experience.

 
 
 

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